Archive for the ‘Travel’ Category

Hot Lava Software Inc. ™ Releases Learning Mobile Author 3.2 ™

July 10, 2007

Warrenton, VA – June 11, 2007 Hot Lava Software, Inc. (Hot Lava), the leading mobile authoring and m-learning publishing provider, is excited to announce its newest release of Learning Mobile Author (LMA) development and delivery suite and the Hot Lava Mobile Delivery and Tracking System (MDTS).   The new LMA3.2 ™ features the following new authoring tool options within the LMA software: survey page, polling option, radio buttons, question tagging and custom directional controls. This toolkit allows rapid creation and deployment of mobile content to multiple devices such as PocketPC, Windows Mobile, Blackberry, Nokia, PalmOS, mobile phones, smart phones and the desktop.  “Hot Lava Software is committed to bringing mobile learning to academic, corporate and government learners all over the world,” said Bob Sanregret, CEO, Hot Lava Software, Inc  “Our goal is to empower learners through cutting edge technology.  Learning should not be constrained by the typical enterprises in communication. Making learning available outside the confines of the current technical and operational boundaries puts mobile learning at hand, where it is convenient, on the go and available 24/7. This is the world we live in today. LMA allows content authors and creators to easily and effectively develop and deploy m-learning content for a wide variety of learning needs.” “The design of Learning Mobile Author (LMA) is flexible and versatile. It has a wide variety of capabilities as an advanced creativity tool, providing the module creator with easy to use authoring software. Module creators are able to construct and integrate ideas, just like a ‘mind map’, which flows the way we think naturally. The beautiful part is that it allows the creator to show case its creation to the rest of the world. The modules created can be viewed with a wide variety of hand held devices, such as PDAs, Blackberries, iPods etc., as well as via mobile phones with MDTS,” said Leo Png, CEO, CEOlution Alliance Pte. Ltd., Singapore. “When the modules are uploaded to MDTS3.2 they become ‘fused’ with MDTS. This allows the modules to become fully integrated and behave as one complete system, to improve the efficiency of the delivery of modules via mobile phones. For advanced users, LMA3.2 is also versatile enough to accept HTML coding and allow content developers to go beyond the powerful features already built in, within the authoring software.”  About Hot Lava SoftwareHot Lava Software, Inc is the leading provider of mobile authoring, publishing, delivery and tracking solutions. Hot Lava Software anticipated the need for mobile content in the form of learning, reference, testing and job aids to support a growing remote and field workforce. Using Hot Lava Software’s content development and publishing system (LMA) integrated with the Hot Lava mobile delivery and tracking system (MDTS) your organization will have the tools and knowledge needed to launch and track mobile initiatives faster and more cost effectively than you would have ever imagined. Hot Lava Software, provides mobile content solutions and a mobile content design, authoring and publishing solution to Corporations, Governments and Universities around the World.   

Contact:

Bob Sanregret, CEO +1 (703) 754-1218bobs@hotlavasoftware.com  Learning Mobile Author (LMA) and Mobile Delivery and Tracking System (MDTS) are trademarks of Hot Lava Software, Inc.

New release of Learning Mobile Author includes Flash and SVG

January 23, 2007

January 2007 – Hot Lava Software is proud to announce the release of the new Learning Mobile Author mobile deisgn, authoring and publishing tool.  Modules are now created by over 20 universities and colleges and 100 corporations using the LMA30 tools and solutions.

Hot Lava is offering a trial version of LMA30 to user at:

http://www.hotlavasoftware.com/product_info.php?cPath=92&products_id=520

Mobile Learning Content and Services Market Accelerating in the U.S., Says Ambient Insight

August 21, 2006

The so-called “iPod generation” is one of the most significant long-term factors accelerating the growth of the mobile learning content and services market in the U.S., according to an indepth study by Ambient Insight. The analysts say market conditions could hardly be more favorable. The largest buyers of mobile learning content and services will be public sector — local, state, and federal governments — followed by consumers. The single largest vertical demand is in the healthcare industry.
 

According to Ambient Insight, the current business climate for Mobile Learning products and services could hardly be more favorable. There is a very large user demographic in place; there are powerful handheld multimedia devices on the market; and the US is rolling out next-generation high-speed wireless technology at a rapid pace. These trends create very favorable market conditions for Mobile Learning suppliers.Ambient Insights sizes the current market for Mobile Learning products and services in the US at $460.4 million. The analysts say the market is growing at a five-year compound annual growth rate (CAGR) of 27.3% and will reach $1.5 billion by 2011.

The largest revenue opportunity for suppliers throughout the forecast period is the demand for Mobile Learning packaged content. The second largest revenue opportunity for suppliers is the demand for content development services and content conversion services.

In its new research study, Ambient Insights cites several major growth factors drivers in the U.S. Mobile Learning market. Highlights include:

  • Content developers and publishers are aggressively converting legacy content and developing new rich multimedia Mobile Learning content
  • The rapid evolution of powerful convergent and connected wireless handheld devices with mobile Web browsers
  • The availability of advanced mobile operating systems, robust mobile application software, and rich client interfaces
  • User interface technology that overcomes the limitations of the small device footprint of most handheld devices
  • The aggressive continuation of the rollout of third-generation (3G) cellular networks in the US that began in 2005
  • The rollout of fixed wireless broadband (such as WiMAX) in 2006-2007

The amount of mobile content on the market is growing exponentially. There are now waves of mobile content hitting the market including music, radio, TV, ebooks, audiobooks, podcasts, mobile Web sites, social networking sites, mobile blogs, movies, phonecasting and video conferencing, news, search, advertising, and rich interactive games. Mobile Learning content is one of the products arriving on these waves.

About the market research study

Ambient Insights’ 64-page research study, “The US Market for Mobile Learning Products and Services: 2006-2011 Forecast and Analysis”, forecasts the expenditures for Mobile Learning products and services across seven customer buying segments: consumer, corporations and businesses, federal government, state and local government, PreK-12 academic, higher education, and non-profits and associations.

Six major types of Mobile Learning products are included in the forecast: software tools, mobile decision support, packaged content, location-based learning, services, and hardware-based technology. There are many variations of each of these products and they are broken out in this forecast when necessary.

Mobile Learning packaged content is broken out by seven additional subcategories in this report: audio books, ebook learning & reference, language learning, exam prep, general training, handheld educational gaming, and tutoring content.

The suppliers covered in this report include: Adobe Macromedia, AcroDesign Technologies, ActSoft, Apple, Audible, Audience Voting, Blackboard, BuddyPing, Cerner, CP Wireless Audience Response, Dallas Semiconductor, DodgeBal, eInstruction, FieldCentrix, Fleetwood, Global Knowledge, Go Test Go, Groenstedt Group, GTCO CalComp, Guide by Cell, Herecast, Hot Lava Software, Hyper Interactive Teaching Technology (H-ITT), Incentivize Solutions, Intelligent Spatial Technologies, Kallisto Productions, LearningSoft, LearnStar, Lexi-Comp, Linguatronics, Lingvosoft, Libsyn, Lynda.com, The Maxwell Group, MentorMate, Meridia Audience Response, Microsoft, Microvision, Museum411, NetLibrary, Nokia, No Island Media, One True Media, OnPoint Digital, PaperClick, Perago, PodOmatic, Pod2Mobile, Questionmark, Questra, Quick Tally Interactive Systems, Quizdom, Rabble, Random House, Reed Elsevier, Ripple Training, Salesforce.com, Samsung, SAT, Sendia, Socialight, Spatial Adventures, Spotlight Mobile, SquareLoop, Still Motion Media, StoryQuest, StreetHive, Tegrity, Sun Microsystems, Thomson Learning, Trinity Workplace Learning, Turning Technologies, TwigPod Productions, Waterhouse Group, WeComply, WideRay, Wireless Generation, and Zipit.

http://www.tekrati.com/research/News.asp?id=7146

Franklin Wireless Appoints New Chief Executive : Friday May 13, 9:00 am, 2005 ET

August 8, 2006

SAN DIEGO, CA–(MARKET WIRE)–May 13, 2005 — Franklin Wireless Corporation (Other OTC:FKLT.PK – News) (http://www.fklt.com/), an emerging developer/manufacturer/marketer of wireless communications devices, today announced the appointment of Ha Jin Jhun as Chief Executive Officer as of April 15th, 2005. Mr. Jhun brings 20 years of high tech high-level management experience to Franklin Wireless. Mr. Jhun was chosen as one of the world’s 100 “Technology Pioneers” by the World Economic Forum (http://www.weforum.org/) in 2001 for his outstanding managerial and marketing performance as the CEO of Haansoft, Korea’s most prestigious software company.
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During the time he served as the CEO of Haansoft, his managerial skills proved to be the driving force behind the company’s dramatic rise to the top of the industry while the rest of the Asia struggled during the financial crisis of 1998. Haansoft, producer and marketer of the Korean word processor software (‘Hangul’), has been quipped the ‘Microsoft of Korea.’ Holder of the largest market share in Korea since 1990, Haansoft has even fended off competition from the ominous Microsoft, the second largest market shareholder in Korea. Despite the company’s hardship during the 1998 Asian financial crisis, Mr. Jhun successfully recapitalized the company and turned the company back to profitability. Mr. Jhun’s success in turning around the company raised the value of Haansoft to a whole new level — increasing the market cap of the company to $2.5 billion during late 1999.

Mr. Jhun started his professional career at LG Electronics as the system/marketing engineer. After getting the taste of the startup industry during his one-year stay in Japan, he began his own education-related startup software company in the US. Under the name of ‘ZOI World,’ his US-based company profited by exporting its software to sixteen different countries.

Mr. Jhun is currently the Vice Chairman of ‘KOVA (Korea Venture Business Association)’ and represents 10,000 Korea-based startup companies. Furthermore, as the Chairman of the ‘INKE (International Network of Korean Entrepreneur)’ since 2002, he has skillfully managed the global business network for the Korean startup companies with their western counterparts.

He majored in Industrial Engineering at ‘Inha University’ of Korea and has an MBA degree from ‘Yonsei University.’ He also completed the SEIT course at the Stanford University.

“We are extremely pleased welcome Mr. Jhun to Franklin Wireless and look forward to benefiting from his strong expertise in high tech organization leadership and his vast amount of experience in turn-arounds,” stated Gary Nelson, an outside director of the Company. “The addition of Mr. Jhun is critical to Franklin Wireless, which is in need of strong leadership. We are expecting a lot from him.”

“I am delighted to join Franklin and look forward to making an impact by developing and implementing new company vision and strategies to turn this entity around to profitability. I believe Franklin has a lot of potential going forward with its current sales and marketing channels with global wireless carriers and major telecom equipment distributors as well as its strong affiliation to Korea, where CDMA technology was bred. Along with the existing management members, I look forward to restructuring the company’s business model, achieving profitability, sustaining growth and expanding our market globally.”

About Franklin Wireless

Based in San Diego, California, Franklin Wireless Corporation (Other OTC:FKLT.PK – News), an emerging developer of wireless communications devices for the wireless telecommunications industry, designs, develops, manufactures, and markets wireless products for the global wireless subscribers. The company’s product lines incorporate both GSM and CDMA technology, the world’s leading cellular standards. At present, the company markets its products to small to medium-sized North, Central, and South American carriers and major distributors.

Certain statements in this press release constitute “forward-looking statements” within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. Such forward-looking statements involve known and unknown risks, uncertainties and other factors which may cause the actual results, performance or achievements of the Company to be materially different from any future results, performance or achievements, expressed or implied by such forward-looking statements.

Contact:
Hugh Kim
858-623-0000 x102
hkim@fklt.com

http://www.franklin-wireless.com/news/view_newsbody.php?page=1

Line Communications unveils first PDA Compatible e-Learning.

August 4, 2006

The-learning content developer Line Communications Group has launched em.Learning, claimed to be the world’s first blended mobile e-learning solution. em.Learning utilises the Palm OS platform to deliver rich learning objects through a Personal Digital Assistant (PDA), offering access to learning at any time, in any place and can be integrated into existing e-learning infrastructures.

em.Learning is claimed to be the first mobile e-learning content offering full multi-media capabilities, and draws on the company’s experience in developing learning events for some of the world’s top blue-chip names including PricewaterhouseCoopers (PwC), and Volvo.

Line’s technology effectively integrates high quality animation and video, easy to use ‘drag and drop’ menus for usability, and scrollable images allowing large images to be effectively displayed.

Line has overcome a number of technological and operational challenges in the development of em.Learning to provide the highest quality learning events, in bite size packages, combined with regular and effective assessment capabilities.

Line’s team of expert content developers has worked to deliver custom learning solutions in some of the most common corporate training areas and effectively adapt them for use on Palm OS PDA technology, with a Windows CE version available within weeks.

em.Learning has been developed to be completely compatible with existing enterprise-wide Learning Management Systems (LMSs), with progress and assessment downloaded via infra-red, Internet, or hot sync technology. This will allow Personnel/HR departments to compile a complete learning history for any individual learner, whether completed via PDA, on a PC, in the classroom or on the Internet.

The solution will also allow training events to be up and downloaded automatically as individual learning objects are successfully completed, ensuring a structured learning experience, whilst maximising capacity and delivery of content through the PDA.

The flexibility offered by em.Learning means that students will be able to complete learning objects started via PDA on their home or office PC, and vice versa. Line’s Chairman, Ian Philion says, ‘We believe that e-learning has to be fun for the user and ultimately effective within the constraints of the device. With em.Learning we have achieved these key elements to provide rich learning objects that promote continuous personnel development via the latest handheld technology.

’em.Learning provides organisations with the ability to integrate mobile e-learning into existing infrastructures for a totally blended solution. It also offers individual learners the opportunity to study effectively whenever and wherever they are, either as part of a longer development strategy, or on a ‘mission critical’ basis.’

For more information visit http://www.line.co.uk

http://www.e-learningzone.co.uk/news_1d.html

Get Ready for M-Learning – mobile learning – Statistical Data Included

August 2, 2006

Mobile learning should prove to be a useful tool for blended training that employs face-to-face and remote methods. M-learning can include anything from job aids and courseware downloaded on your personal digital assistant to Net-based, instructor-facilitated training via laptop. The keyword is wireless, But relax, the m represents the backstage delivery technology. Learning and performance are still the big stars.

M-Vision

According to Clark Quinn, director of cognitive systems at KnowledgePlanet, the vision of m-learning is clear: the intersection of mobile computing and e-learning that includes anytime, anywhere resources; strong search capabilities; rich interaction; powerful support for effective learning; and performance-based assessment.

What is less clear, he asserts, is where we are now and how we’ll deliver on the vision. According to Quinn, “Two major issues confront us. The first is having managed learning through an intermittent connection.” The second issue, he says, is cross-platform solutions.

So what lies ahead? In the long run, says Quinn, we’ll realize that learning should move from an organizational function to an individual necessity. “Eventually, learners will not know or care where the learner model is kept, where the content resides, nor how the communication is handled. This will happen as cost drops, product power improves, and design takes into account a wider range of learning styles and lifestyle needs. And that will be true mobile learning.”

Source LINE Zine

COMDEX Does Learning

John Chambers uttered the now-famous e-learning “rounding error” line in 1999 at COMDEX Fall. This event–the IT watchers’ mecca–is a harbinger of things to come for all things digital. And that includes learning.

There’s no e-learning track at the conference, but training and learning firms were alive and kicking in the million or so square feet of exhibits and sessions at five venues in the Nevada desert. Here’s a sampling of players.

EDS, which partnered with Digital-Think for e-learning content, presented a separate station for event attendees to learn more about its Web University and Training practice and says more alliances are forthcoming. EDS, by the way, is a new member of ASTD’s Benchmarking Forum.

http://www.findarticles.com/p/articles/mi_m4467/is_2_55/ai_70659640

E-learning + Scotland = Major success

August 1, 2006

THE school of tomorrow will not be at the end of your street. It will be everywhere, and getting there will only take a click of a mouse. In this vision of the future, every school will have a web portal where the pupils, parents and teaching staff will have the opportunity to interact and share information. In this virtual space, lessons will be beamed direct to anyone who wants to attend, while all the teaching materials required can be downloaded in a trice.Video conferencing will facilitate group interaction while scholars from Tokyo to Tomintoul will log on to their personalised home pages to upload course work, view their marks or receive news about the wider school community.

This is not science fiction. It is a peek at the next 10 years. Internet technology is revolutionising the way we learn, and Scotland is leading the charge.

Such is the backdrop for the www2006 international symposium, which runs from May 23 to May 26, at Edinburgh International Conference Centre. It will welcome 3000 business leaders, industrial technologists and academics to discuss the latest industry developments in what will be one of the key events that will shape the future of the world wide web.

This time they will hear a very different message from the one they heard when the symposium started 15 years ago. Then it was all about marketing and easy money. Today, it is about putting your money where your mouth is and delivering the services the market demands.

“In the 1980s the industry’s focus was on developing the technology and in the 1990s it was all about expanding as rapidly as possible on the back of one or two good ideas, but those days are gone and they’re not coming back,” says Ian Ritchie, one of the keynote speakers.

“It’s hard to make money out of innovation nowadays. What you have to do is focus upon using existing technologies to deliver the services that people need.”

Ritchie is a bit of an internet guru, having founded Office Workstations Limited (Owl), the first and largest supplier of Hypertext authoring tools for personal computers. He will tell delegates that over the next 10 years the web’s biggest buzzwords will be interactivity and education. “In its first phase, the web was a publishing medium. It wasn’t inter active, but now people demand more; they want a two-way process,” he says. “Look at what your kids are doing online with instant messaging, bulletin boards and virtual-reality games, because that’s the moment you have to capture.”

Joining Ritchie on the podium will be Cisco’s Scottish operations director Gordon Thomson. Speaking with the zeal of the converted, he will outline the a global business opportunity, which he believes Scotland is poised to grab with both hands.

“Distance leaning and e-education has to be one of the expanding markets of the near future,” he says. “Scotland is already a world leader in this field, and I can honestly say that there is not a single country that can claim to be as prepared for this as we are, but there is still work to be done.”

Thomson points to Livingston’s Institute for System Level Integration (ISLI) and the Interactive University, co-founded by Ritchie, as examples of Scottish organisations that are already generating revenues from the export of education. The ISLI has become a recognised centre of excellence promoting distance learning, generating 170 international graduates from its MSc in system level integration. Every day engineers, academics and undergraduates from Beijing to Brussels work on training and development programmes delivered electronically from Scotland’s central belt. The Edinburgh-based Interactive University’s Scholar project, meanwhile, is receiving international acclaim for its delivery of instruction and support to students in India and China.

Hailed as a means to actively engage students in a manner that traditional “chalk and talk” methods simply cannot, delivering the best teaching to pupils irrespective of their location or economic status, e-learning is coming into its own. No longer simply a case of throwing dusty old course work online, the way we deliver knowledge is changing rapidly, and all of Scotland is being urged to get with the programme.

“Change has to come. It is being driven by the technology, the failure of traditional teaching methods and the audience itself,” says Ritchie. “I believe that, over the next 10 years, we will see a wholesale change in the way training and education is delivered.”

According to research compiled by Frost & Sullivan, the market for distance and online learning has grown at an annual rate of 21% over the past decade. Estimated to have a value of $2.9 billion (£1.54bn) in 2005, its growth rate is tipped to double over the next five years.

Certainly, many of the world’s major players are making huge investments in grabbing a slice of the action. Sony last week announced it is to expand in the distance learning space already estimated to generate $55m (£29.16m) turnover for the Japanese giant, promising to strengthen its ties with universities and management institutions in India, e-learning’s biggest current marketplace.

Simultaneously, HP has unveiled the work it has put in on the developmental PrintCast system, which aims to deliver printed material along with television broadcasts. Essentially a set-top box which allows educational broadcasters to send tip-sheets, illustrations and study aids direct to each viewer’s printer, it is currently being tried out by India’s education ministry.

All this activity is not the result of a punt in the dark. The world’s major players are gearing up because distance learning is already delivering results in the corporate world.

Cisco has trained several thousand of its engineers using Network Defenders, a Space Invaders-style game that teaches students the basics of network security. Players need to gather firewalls, intrusion detection systems and antivirus software, to defend their planet from alien intruders. By the end of the game, students know the basics of constructing a wireless network, before moving into a more formal classroom environment.

The company spends approximately £17,150 on each game it uses, but believes that it recoups that expense in reduced overall training costs.

This experience is mirrored at cosmetics giant L’Oréal, which recently introduced online gaming to train its junior brand managers. Since the game was introduced, participation in training among junior brand managers has risen from 25% to 88%, with 99% of eligible employees completing the course.

Such results have encouraged the growth and development of e-learning initiatives, and according to the 2006 Horizon Report recently published by California’s New Media Consortium, these will become an increasing feature of commercial and public education strategies in the years ahead.

Over the next 24 months, the non-profit think-tank expects the use of interactive online study groups and classroom-to-classroom video conferencing to become commonplace in developed national education systems. In two to three years, it believes that delivering lessons and resources over mobile phones and via computer games will rapidly be adapted as a standard teaching tool, while the next decade will also see virtual reality systems adopted to create an entertaining and immersive learning experience. Though these predictions closely match the consensus industry view, many top educators are warning against becoming too focused on the technology if it means the content is ignored. To work, they say, e-learning must put as much effort into the lessons being taught as the gizmos used to deliver them.

“Successful online learning demands a focus on the learning rather than the online part of the equation, and it is the strategies that define teaching, rather than expensive technological systems, that are the key to success,” says Paul Leng, professor of e-learning at Liverpool University.

“Programmes that do little more than use the internet as a medium for individual learning are likely to re inforce the perception of e-learning as an isolating and alienating mode of study appropriate only for lonely computer geeks.”

Scotland’s companies might be well-positioned to take advantage of the digital teaching boom, but it seems that our students are not.

SCHOOLS and colleges are not renewing their IT equipment fast enough to keep up with changing technology, according to the British Education Communications and Technology Agency (Becta). Despite progress in the availability and use of technology in education, the organisation last week published an annual review revealing that half of all schools have no policy for the replacement of workstations and finding no indications of progress in improving the sustainability and affordability of institutional infrastructure. In fact, its survey data suggests the situation may in fact be worsening.

“Policies need to catch up with the growing importance of technology to school administration and teaching,” says Becta assistant director Malcolm Hunt. “Getting IT on the agenda is as much about engaging senior managers and governors as it is about engaging teachers.”

Ritchie acknowledges that the biggest challenge to comprehensively implementing e-learning at a domestic level is not technological but political; recognising that putting in money would require the support of everyone from education ministers to teachers on the front line. He believes that these are battles which must be fought, however, and that failing to do so could prove dangerous in the long term.

“The political agenda is the biggest obstacle to seeing these ideas become a reality in our schools. They would require changes in everything from national policy to everyday teaching practices and there would naturally be some resistance to this,” he says. “Distance learning is taking off, and companies, government officials and the public alike have to face up to this and consider what it means to them. We need to start thinking about what technology can do for education and realise that in the near future, its place may not necessarily be locked up in a classroom.”

21 May 2006

http://www.sundayherald.com/55719

Predictions for 2006

July 31, 2006

Lisa Neal, Editor-in- Chief, eLearn MagazineE-learning experts map the road ahead

By Lisa Neal, Editor-in-Chief, eLearn Magazine

As eLearn Magazine nears its fifth anniversary, we have seen the world of online learning change in many significant ways. Who, in 2002, envisioned the popularity of podcasts, wikis, and blogs? Yet for all the emphasis on how content can be created and disseminated, there has been too little focus on the quality of the learning experience. That’s why my prediction for 2006 is that people will realize that technology, no matter how innovative, is just an enabler. New technologies only succeed if they help people learn. Read on for more predictions from some of the most thoughtful and opinionated people in the e-learning field.

“I do not have any brilliant predictions but I do have some high hopes for 2006: First, that the new year will bring an increase in high-quality research on e-learning; and second, that the design of e-learning environments will be based increasingly on scientific evidence and research-based theory of how people learn.”
Richard E. Mayer, University of California, Santa Barbara, USA

“Next year will be a ‘building year’ for e-learning, with evolutionary, rather than revolutionary, changes. To begin with, the Learning Activity Management System (LAMS) will continue to build momentum and become the darling of online learning, spurring more conversation on workflow in online learning and integration of learning applications. The threat of the Blackboard/WebCT merger will center both discussions around the need for e-learning frameworks, while leading to a grassroots movement for teaching with small tools outside of learning management systems. But the United States Department of Justice likely will quash the merger in the end on antitrust grounds. Finally, in the corporate e-learning world, not much will happen next year. Again.”
Michael Feldstein, Assistant Director, SUNY Learning Network, USA

“The ‘e’ in e-learning will continue to expand with more electronic gadgets and gizmos capable of delivering learning anywhere at anytime. Audio podcasting will become an accepted and desired method of delivering learning to the mobile workforce quickly and efficiently. Video podcasting will remain in its experimental stages as regards learning, but will gain a foothold toward the end of 2006. Corporations will begin to recognize the power of handheld game platforms like the PlayStation Portable (PSP), which has wireless Internet access, a USB port, and the power to easily download and play audio and video content. Designers will struggle to determine the best strategies and methods to deploy instruction on these devices.”
Karl M. Kapp, Assistant Director, Institute for Interactive Technologies and Professor of Instructional Technology, Bloomsburg University, USA

“Over the coming year, m-learning begins to grow in earnest. Podcasting, the 2005 New Oxford American Dictionary’s ‘Word of the Year,’ will expand and evolve dramatically. With the advent of enhanced podcasting, the delivery mode will integrate chapters, bookmarks, images, and video clips. The new features will be exploited for e-learning in an expanding array of mobile devices. As a result, e-learners are no longer chained to their computers and network connections; they are learning while hiking in the mountains, strolling on the beach, or jogging along a city street.”
Ray Schroeder, editor, Online Learning Update blog, University of Illinois at Springfield, USA

“This will be the year that an American Disability Act lawsuit is launched against both a public and a private university system for ‘access’ discrimination caused by their e-learning offerings being not flexible enough for those with visual and other impairments. We will also see at least three e-learning courses in the sciences and engineering at a prestigious university that use the Xbox and/or Playstation as their courseware platform.”
Michael Schrage, co-director of the MIT Media Lab’s E-Markets Initiative, USA

“Slowly but surely, people are getting ‘real’ about reusable learning objects (RLOs), and that realism will result in more practical approaches to RLOs. Within organizations, RLOs provide a means of inventorying content and ensuring consistency in key messages, such as product and policy descriptions. Across organizations, groups use RLOs to re-use whole courses as-is or with slight modifications. But the idea of automatically creating courses ‘on the fly’ by assembling learning objects seems to have been quietly dropped. Although some wild and impractical uses for mobile learning will be proposed, podcasting is poised to be its first real widespread practical application. Finally, as people look at the data on their investments in LMSs and LCMSs, many will question whether they’ve achieved real cost savings and productivity improvements.”
Saul Carliner, assistant professor of educational technology, Concordia University, Canada

“This is one of the easiest years to make predictions in some time: 2006 will be the year of video. From video-on-demand services such as sports, to distributed video (Reuters allows Web sites to run video for free), to vodcasting and other forms of consumer video, we will be awash in video this year. Expect also to see a continuation of the copyright debate, the continuing expansion of distributed Web services (the “Web 2.0″ phenomenon), and (as a result) an increasing emphasis on free and open content, at the expense of commercial content. In e-learning proper, the migration away from commercial LMSs to Moodle, Sakai, and Bodington will continue, as will the less visible migration from LMSs altogether. In other words, the universe is unfolding as it should.”
Stephen Downes, Researcher, National Research Council Canada

“This is what I’ll be wondering and watching in 2006: What will happen to the importance of standards efforts? What will be the impact of unifying technologies such as AJAX and SOAS on the need for open standards? I have a USB drive that can be used to install and run applications from any computer it’s plugged into. How might we use that capability in e-learning? I wonder when we’ll admit that we sell teaching and instruction but that learning is something that happens inside people’s heads and can’t be bought, sold, or packaged? Who will be the first company to come to market with the complete package for which the corporate world waits? (Hint: It won’t include more and larger systems.) I wonder when we, as a marketplace, will understand that the competition is not between products but between the ways people want to learn.”
Mark Oehlert, Director of Learning Innovations, The MASIE Center, USA

“We’ve all been creating and accumulating large amounts of materials and resources for e-learning. Some are platform-based, others are not. As a result, we are faced with the problem of facilitating the retrieval of information on the Internet. Search engines such as Google give users much information, but not necessarily the systematic knowledge they require. We must provide a portal site for finding courseware that really fits learners’ needs. This portal should be a convenient tool that contributes to the optimal usage of information contained in e-learning systems.”
Masaaki Kurosu, Professor, National Institute of Multimedia Education, Japan

“Here in the USA and abroad, both in K-12 and at the tertiary levels, we will see a growing acceptance of blended learning in the classroom. Best-in-class teachers can create educational content for CD, DVD, or live broadcast that is designed for classroom presentation guided by a live tutor/teacher. The content will be designed to be stopped and restarted several times during a classroom experience, blending the best of the distant teacher with that of the live resident teacher. In that way, not everyone on site must be expert in all content, such as physics, calculus, or even Machiavelli. And, it is a teaching-labor multiplier, potentially bringing higher quality education in more topics areas and at less cost.”
Richard C. Larson, Founder and Director, Learning International Networks Consortium (LINC), MIT, USA

“I predict 2006 will be the year of ‘networked learning environments’ where any student, instructor, or researcher can access any learning resource at any time from any place, with:

  • greater connection and integration of courses to educational resources such as libraries, research labs, advisors, peers, museums, alumni, parents, and other institutions
  • an increase in eReserves, digital content from publishers, and ePortfolios to showcase student achievements
  • technology providing greater efficiencies for individual and institutional assessments
  • GUI (Graphical User Interfaces) enhancements for e-learning systems that incorporate social networking concepts to strengthen communication, extend interactions beyond the classroom, and facilitate the discovery and creation of new information.”

Matthew Pittinsky, Chairman, Blackboard Inc.

“It seems to me that for three main pillars of e-learning—technology, courseware, and service-the following aspects will have the most impact on researchers, teachers, and learners in 2006. Technology: Web-based simulations and business games, and streaming multimedia (video, audio, animations). Courseware: free and open source authoring tools (open sourseware), open courseware and reusable learning objects for knowledge sharing. Services for: collaborative learning and virtual teaming, mobile (ubiquitous) learning, and IP-based conferencing (including Internet2).”
Dr. Vladimir Uskov, Professor of Computer Science and Co-Director of the InterLabs Research Institute at Bradley University, USA

“As instructors and trainers continue to become aware of the power and ease of creation of things such as wikibooks, blogs, Webcasts, and podcasts, 2006 will spur an explosion of media-rich and creative instructional approaches. Audio and video will become more expected in e-learning. For instance, instructors will increasingly add audio books to student reading (i.e., listening) lists. At the same time, knowledge repositories and mobile e-learning will lead to a rise in personally selected learning experiences and even self-labeled degrees. Entire certificate and degree programs will be available from content in handheld devices such as an iPod or MP3 player. This will lead a boom in professional development and training opportunities.”
Curtis J. Bonk, Professor, Indiana University, USA

“From a budget perspective, training will grow at least 15 percent over last year, closing some of the losses of the past few years. Outsourcing models will be scrutinized more closely, including both business processes and e-learning content. Colleges and universities will capture more of the full-time employee market, both serving individuals and enterprises. Simulations, approaches, and techniques will be used increasingly in traditionally non-simulation courses, and there will be the release of between five and ten new educational experiences that closely resemble real-time computer games.”
Clark Aldrich, Author of Simulations and the Future of Learning and Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy, USA

“2006 will be the year that companies understand that a new business model is required to get both high quality and reasonable cost in online learning. Until now the choice has been one or the other. The new model will put the provider and the client on the same side of the table, leveraging the cost of compelling quality by syndicating solutions among several ‘client partners.’ That business model will spell even more trouble for library vendors and will open a window of opportunity for those high-end providers who can integrate quality and granularity with a user-centric design schema.”
Jonathon Levy, Senior Learning Strategist, Monitor Group, USA

The Power of Us: Mass collaboration online will change the way learning is defined and delivered in 2006, moving away from start/stop courses to continuous learning experiences (acquire and maintain). There will be less connecting people to content, and more connecting people to one another (collective knowledge). Peer-to-peer support will finally augment virtual ILT and online mentoring. Web services will allow specific functionality to be deeply integrated into the enterprise to create new blended solutions and personal online learning spaces. Collaboration will drive content creation and accelerate content development. Innovations from outside the industry will create new business models-think Amazon.com, eBay, and Salesforce.com.”
Ben Watson, CEO, Ensemble Collaboration, Canada

“Where last year introduced us to mobile learning innovations such as podcasting and VOD (video-on-demand)-casting, 2006 will be the year that mobile learning comes of age. Mobile learning is the practice of supporting cognitive engagement using a variety of personal digital resources that create connections between and among people, information and processes. Whether one is talking about laptops or handhelds, iPods or smartphones, or some combination thereof, mobile learning matters because today’s learning stakeholders are mobile, and want the convenience of getting their information and learning resources when and where they want them, on whatever devices they choose. As mobile device adoption continues to bring new voices to the global learning conversation, learning designers will need to ensure that learning imperatives in the future are less oriented toward a command-and-control style of teaching and training and instead embraces learning solutions that are built upon principles of connectedness, communication, creative expression, collaboration, and competitiveness.”
Ellen Wagner, Sr. Director, Learning Solutions, Adobe Systems, USA

“2006 may be remembered as the year of more of the same. Two trends appear strong: do it yourself (DIY), and information-as-instruction. DIY e-learning appears to be gaining popularity with no sign of decline. There are an increasing number of DIY e-learning tools for authoring. Some of these educational authoring tools are a bit of a stretch, but then again, spray paint in the right hands can become art! A second and related trend is the continued blurring of the line between information and instruction. Instead of “build it and they will come,” the new mantra may be “publish what you have and consider them trained.” A counterbalance to these trends will be a few well-developed programs from organizations that have enough at stake to demand instruction instead of information.”
Margaret Driscoll, Learning and Development, Consultant, IBM Global Services, USA

“The collaboration market is changing radically; interactions with collaboration technologies are fluid and can be accessed from any device at anytime. Rapid changes like these require the confluence of a number of trends that converge like a ‘perfect storm.’ The result at the end of this decade will be a collaboration market not recognizable by today’s standards. These ten trends include:

  1. The convergence of audio/video/data conferencing
  2. Presence (and status) everywhere!
  3. Convergence of synchronous and asynchronous collaboration functions
  4. Enterprise collaboration convergence and standardization
  5. Pushing collaboration into the infrastructure
  6. RTC market consolidation
  7. Driving collaboration into industries and processes
  8. Changing distribution channels
  9. Changing buyers for collaboration solutions
  10. The rise of mobile collaboration (PDA/cell phone as a platform for collaboration)

As these ten trends impact collaboration, emerging will be human-centric, fluid, rich-media interactions occurring anywhere, anytime, and with anyone that will significantly impact enterprise learning.”
David Coleman, Founder and Managing Director, Collaborative Strategies

E-learning ultimately changes almost everything for students, whether we’re talking about college kids or mid-level managers. Responsibility for learning moves to the individual. Will that sophomore taking Intro to Religion online keep up with her assignments? Will that sales rep complete the e-Learning modules about the new product? Will that repairperson use the performance support tools and participate in the online community? Many prefer what they know—classroom experiences led by instructors—and are, as Iowa’s Ken Brown found, not particularly adept at learning more independently and online. In 2006, we must go beyond touting the joys and glories of technology to grappling with how to guide, rivet, and serve dispersed and diverse independent e-learners.
Allison Rossett, Professor, San Diego State University and co-author, Blended Learning Opportunities.

Lisa Neal is Editor-in-Chief of eLearn Magazine and an e-learning consultant.

http://elearnmag.org/subpage.cfm?section=articles&article=31-1

Impact of e-learning grows worldwide

July 28, 2006

Vancouver meeting highlights adoption of IMS specifications

Burlington, Mass. – February 28, 2003 – IMS meetings last week demonstrated advances in the use and adoption of interoperability specifications for online learning.
Nearly 200 participants from Australia, Italy, Japan, Netherlands, Taiwan, the UK, the U.S. and throughout Canada attended the meetings. Attendees represented major research universities, hardware and software companies, content providers, learning technology suppliers, government agencies, K-12 schools and corporate trainers. Three days of working meetings, a daylong Open Technical Forum, and a series of special briefings by participants highlighted the adoption of online learning projects from around the world.UK and Canada online learning initiatives
“In the UK two primary governmental agencies are taking a strategic lead on the embedding of e-learning standardization – the Department for Education and Skills (DfES) and the Office of the e-Envoy (OeE). April 2003 will see many of the IMS specifications included in the latest version of the e-Government Interoperability Framework,” said Dr. Brian Sutton, Director of Information, Communications, and Technology for Ufi – developer of learndirect, the major network of online learning and information services in England, Wales, and Northern Ireland. “The growing UK community of vendors and developers has responded actively and is fully engaged in making the vision on standards a reality, with both a growing number of smaller providers keen to respond positively and larger providers working to adapt existing portfolios of material to conform,” he said.


In Canada, projects such as “CanCore” and Industry Canada’s “EduSpecs” and “EduSource” show a growing and robust set of tools developers can use to create interoperable online learning – learning that is available to anyone, anywhere and anytime. “Canada has been active in the global development of e-learning technology, first through the SCORM and more recently, through IMS work groups developing specifications for Accessibility and Mobile Learning, Learning Design, Digital Repositories, Metadata and International Conformance,” said Captain Peter Hope, Operations Manager of the DLN Test Lab of the Canadian Department of National Defence. “Now our collective focus is shifting from developing the technologies to fostering learner-to-content interaction and developing learning communities,” he said. “Key to this new phase will be the ability to verify conformance to internationally accepted specifications and standards,” he added.
Pilot certification regimes are currently being launched in the U.S. (e.g. ADL and SIF), Canada and Japan. An International Conformance Program that includes participants from Canada, Japan, Taiwan, the UK and the U.S. is being developed by IMS to provide a platform for achieving consistent testing. This program applies the expertise of the entire IMS membership to testing implementations of the specifications.

Specification developers look to the future
Presenters from industry, government, and education described their vision for the next generation of interoperable e-learning content and environments, referred to as “Active Content and Active Learning Environments.”   Future capabilities include enhanced access to the types of information needed to customize the learning experience, improved communications between content and third-party information services, support for simulation, and improved ability to combine content and maintain visual consistency.

Members support IMS Quarterly Meetings
IMS Contributing Members WebCT, IBM, Microsoft, and Industry Canada were primary supporters of the Vancouver meetings, which were held at facilities provided by the University of British Columbia.  IMS member Giunti Interactive Laboratories will host the next Quarterly Meeting in Genoa, Italy May 12-16, 2003 in tandem with an international summit meeting titled   “eLearning Results 2003.”

About IMS
The IMS Global Learning Consortium develops open technical specifications to support distributed learning. All specifications developed by IMS are made available to the public without charge through the IMS web site. IMS is a non-profit organization supported by members of a worldwide consortium that includes 50 Contributing members and 60 Developers Network subscribers. The IMS in Europe foundation supports activities among European members. Information about IMS specifications, on-going activities, and membership applications is available at the IMS website http://www.imsglobal.org.
The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

eLearning Resources and News

July 26, 2006

Think education – The bottom line is not the bottom line: “As networks shrink the world, business priorities change. Efficient production used to call the shots. Make lots of stuff, gain economies of scale, and sell, sell, sell, even if what you were selling wasn’t quite what your customers were asking for. But now customers can buy whatever they want from anywhere in the world, whenever they want to.”

I’ve been happily collecting neuroscience resources in my bloglines account. Here are some that I’ve found most useful:
Redwood Centre Symposium (video lectures)
Online Neuroscience Lectures (I think I’ve linked to this before)
Caltech Neuroscience Lectures
Mind and Brain Portal (wikipedia)
BrainTutor – highly recommended! (a free download educational program on the human brain)
Cognitive science video interviews
Neuroscience podcasts
The Neuroscience of Leadership
Cognitive science podcasts

Stephen links to a great introductory resource on personal learning environments

News, music, TV, (media as a whole) are all experiencing the same crises of openness: Web Users Open the Gates – “Containers in which news had been packaged broke apart because the Internet could deliver content without the wrapping…The basic idea of what defines a news “consumer” morphs when consumers gain access to producers’ tools, and can float between being a reader and an editor.”
As I’ve stated (numerous times) before, educators need to watch what’s happening in those industries that are facing the first impact of decentralization and shifted end-user control. Learners want to be more than learners – they want to co-create, engage, and teach – a blurring of the functional lines we have artificially created to enable “knowledge transfer”. How these trends will impact our learning spaces and structures should be a key concern (or, at minimum, the subject of research – which so far is dismally lacking) for corporate trainers and public educators.

Mirror Neuron Research: Implications for Education: “Every so often, there arises a topic which grabs the imagination, not so much for its current implementation in educational practice, but rather by virtue of the exciting possibilities it seems to present. Mirror neuron research is one of these, having finally accumulated a critical mass sufficient to support a degree of popular currency in the mass media – people are at last asking, not simply ‘ What are mirror neurons?’, but also ‘How does this knowledge fit with current educational practice?’ and ‘What new educational strategies are suggested by trends in neuroscience?””

A lesson for educators to learn (i.e. not one, but many approaches, allowing each to live/die on their own merits) Creating Strategy in an Unkowable Universe: “Strategy as a portfolio of experiments”

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